Post by mgarurumon on Sept 3, 2011 20:58:18 GMT -5
Beginning the Normal Battle
UNDER CONSTRUCTION OF EXPLAINING...
1. Open a tab and head to the locked area thread that has been stickied of the place where the player has decided to explore.
2. Randomize from 1 to 3. Use the RNG!
Note this number result down.
3. Look at the player's party and standby. Look at the highest stage (In-Training, Rookie, Champion, Ulitmate, Mega, or SuperMega).
Note down the highest stage, and look back at the locked area thread that has been stickied.
4. Find all the Digimon that have the same or lower stage as the one that you have noted down.
5. Randomize from 1 to the # range or single # of the last Digimon that fits the stage requirement.
6. Depending on the number result, you will have to retrieve the image address that will be in the locked area thread that has been stickied for your convenience most likely.
7.Repeat Step 5 and 6 however many times needed for the result of Step 2!
TO BE CONT.
1. Open Random Number and Withthewill Animation Digimon.
2. Change the subject name of the thread to your screen name in place of "pending" or "waiting for battle".
Example: Digitamer555 (Darklight200)
3. Using Random Number, do a random from 1-6. This decides how many foe Digimon will be in the battle.
4. In every map, there will be a list of Digimon which you may fight in the area. Do a random from 1 to the last number on the area foe Digimon list.
5. Depending on the number which you have gotten, look at the area foe Digimon list and find out the name of the opposing Digimon that the player will battle.
Now, you may do either:
(1) Use the image links of the Digimon posted in the area foe Digimon list.
(2)Use Withthewill Animation Digimon to find the Digimon image by using CTRL + F to search. Type the name of the enemy Digimon in the box and then you should find the enemy Digimon's image. Copy the image link address to use for the battle.
6. Repeat Step # 4 and Step # 5 as many times as needed for the number of foes the player has encountered.
7. Calculate the levels of the enemy Digimon. Do this step as many times as needed for the number of foes on the field.
8. Find the levels of the enemy Digimon by randomizing from 1 to (3 + Highest Level Digimon on the foe's Party and Standby).
Mod-ing the Normal Battle
1. Determine which Digimon goes first in battle by comparing their speed. A LV 1 enemy Digimon has 20 Speed. Enemies that are a higher level than the enemy Digimon have the speed according to the following formula. (Calculator Use Advised for High Levels.)
15 + ( LV X 5) = Speed of Enemy
If the speeds are tied, do a Random Number from 1 to 2.
Result 1 :: Player Goes First
Result 2 :: Enemy Goes First
2.
Player Goes First ::
Use: digimon-digitalworld.proboards.com/index.cgi?board=ddwhelpyou&action=display&thread=46
--Advised to use the calculator. Use forumulas below to calculate.
Foe Goes First::
Random Number from 1 to 5.
Result: 1 - Defend
Result: 2 - Skill Attack
Result: 3 - Normal Attack
Result: 4 - Missed Attack
Result: 5 - Normal Attack
Random AGAIN for target Digimon if player's party is more than 1 Digimon.
(Random 3 at MAX for target.)
ALL FORUMULAS
HP Formula: 35 + (LV X 15)
Defense Forumula: 15 + (LV X 5)
Speed Formula: 15 + ( LV X 5)
Normal Attack Damage: Attack Stat - Opponent's Defend= All damage
Skill Attack Damage: Attack Stat + Skill Damage -Opponent's Defend= All Damage
Defend: Halve total damage for the turn.
[glow=red,2,300]NOTE 1:[/glow] Random from 1-10. If result is 5, then attack misses!
[glow=red,2,300]NOTE 2:[/glow] Skill attacks may only be used once every two turns!
[glow=red,2,300]NOTE 3:[/glow] If attack total damage is LESS than the defense of the foe, damage is 1 Damage.
[glow=red,2,300]NOTE 4:[/glow] If a Digimon faints in battle, they do not earn EXP. If the player loses a battle, all EXP is lost from the Digimon.
Rewards for the Battle
After a player wins a battle, they may choose either to
-Attempt to Catch a Digimon
-Absorb EXP
Somewhat still in progress... Please wait until further notice unless MG is mod-ing your battle...
UNDER CONSTRUCTION OF EXPLAINING...
1. Open a tab and head to the locked area thread that has been stickied of the place where the player has decided to explore.
2. Randomize from 1 to 3. Use the RNG!
Note this number result down.
3. Look at the player's party and standby. Look at the highest stage (In-Training, Rookie, Champion, Ulitmate, Mega, or SuperMega).
Note down the highest stage, and look back at the locked area thread that has been stickied.
4. Find all the Digimon that have the same or lower stage as the one that you have noted down.
5. Randomize from 1 to the # range or single # of the last Digimon that fits the stage requirement.
6. Depending on the number result, you will have to retrieve the image address that will be in the locked area thread that has been stickied for your convenience most likely.
7.Repeat Step 5 and 6 however many times needed for the result of Step 2!
TO BE CONT.
1. Open Random Number and Withthewill Animation Digimon.
2. Change the subject name of the thread to your screen name in place of "pending" or "waiting for battle".
Example: Digitamer555 (Darklight200)
3. Using Random Number, do a random from 1-6. This decides how many foe Digimon will be in the battle.
4. In every map, there will be a list of Digimon which you may fight in the area. Do a random from 1 to the last number on the area foe Digimon list.
5. Depending on the number which you have gotten, look at the area foe Digimon list and find out the name of the opposing Digimon that the player will battle.
Now, you may do either:
(1) Use the image links of the Digimon posted in the area foe Digimon list.
(2)Use Withthewill Animation Digimon to find the Digimon image by using CTRL + F to search. Type the name of the enemy Digimon in the box and then you should find the enemy Digimon's image. Copy the image link address to use for the battle.
6. Repeat Step # 4 and Step # 5 as many times as needed for the number of foes the player has encountered.
7. Calculate the levels of the enemy Digimon. Do this step as many times as needed for the number of foes on the field.
8. Find the levels of the enemy Digimon by randomizing from 1 to (3 + Highest Level Digimon on the foe's Party and Standby).
Mod-ing the Normal Battle
1. Determine which Digimon goes first in battle by comparing their speed. A LV 1 enemy Digimon has 20 Speed. Enemies that are a higher level than the enemy Digimon have the speed according to the following formula. (Calculator Use Advised for High Levels.)
15 + ( LV X 5) = Speed of Enemy
If the speeds are tied, do a Random Number from 1 to 2.
Result 1 :: Player Goes First
Result 2 :: Enemy Goes First
2.
Player Goes First ::
Use: digimon-digitalworld.proboards.com/index.cgi?board=ddwhelpyou&action=display&thread=46
--Advised to use the calculator. Use forumulas below to calculate.
Foe Goes First::
Random Number from 1 to 5.
Result: 1 - Defend
Result: 2 - Skill Attack
Result: 3 - Normal Attack
Result: 4 - Missed Attack
Result: 5 - Normal Attack
Random AGAIN for target Digimon if player's party is more than 1 Digimon.
(Random 3 at MAX for target.)
ALL FORUMULAS
HP Formula: 35 + (LV X 15)
Defense Forumula: 15 + (LV X 5)
Speed Formula: 15 + ( LV X 5)
Normal Attack Damage: Attack Stat - Opponent's Defend= All damage
Skill Attack Damage: Attack Stat + Skill Damage -Opponent's Defend= All Damage
Defend: Halve total damage for the turn.
[glow=red,2,300]NOTE 1:[/glow] Random from 1-10. If result is 5, then attack misses!
[glow=red,2,300]NOTE 2:[/glow] Skill attacks may only be used once every two turns!
[glow=red,2,300]NOTE 3:[/glow] If attack total damage is LESS than the defense of the foe, damage is 1 Damage.
[glow=red,2,300]NOTE 4:[/glow] If a Digimon faints in battle, they do not earn EXP. If the player loses a battle, all EXP is lost from the Digimon.
Rewards for the Battle
After a player wins a battle, they may choose either to
-Attempt to Catch a Digimon
-Absorb EXP
Somewhat still in progress... Please wait until further notice unless MG is mod-ing your battle...